Привет. Есть у кого подобные проблемы?
Версия 7.4 с некоторыми играми появляется такая ошибка https://imgur.com/a/O2Ns20B
Ни сохранить, ни скрипт открыть, ни закрыть программу, ни скопировать какие-либо данные (кроме имени скрипта или группы, к примеру).
Если появляется эта ошибка Access Violation, то либо всё по новой, либо в ручную перепечатывать в текстовый файл например.
В версии 7.1 к примеру, такую ошибку я наблюдал всего 1 раз и то давно. А в последней версии, почти во всех играх (в каких именно это у меня было):
Factorio, Prime World: Defenders 1, Torchlight, Plants vs. Zombies, DYSMANTLE, Terraria, Гиперболоид 2. Лабиринт времени, Steam World: Heist.
5 из которых из стима.
Окно ошибки размером всегда разное, то как на скрине, то просто Access Violation и ОК.
Изменено 25 марта, 2022 пользователем DieVis
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Ylliww
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Access Violation
Hello a rather annoying problem here.
Any time I open Cheat engine or interestingly Cheat evolution I get a little pop up saying «Access Violation».
I’ve used cheat engine for a number of year but have never experienced this before which has really thrown me.
It does it when no game is open and I have tried restarting multiple times and running it before anything has been loaded.
Cheat engine is in my exclusions from my AV (Windows defender) and I’m at a complete loss as to why this is happening.
Would appreciate any help,
Thanks!
Also does this on a number of version of Cheat engine not just 7.2
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Eric
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Re: Access Violation
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by Eric » Mon Aug 16, 2021 10:47 pm
Check your autorun folder for additions that aren’t part of CE
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Ylliww
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Re: Access Violation
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by Ylliww » Tue Aug 17, 2021 3:05 pm
Eric wrote: ↑
Mon Aug 16, 2021 10:47 pm
Check your autorun folder for additions that aren’t part of CE
Anyway for me to know what should/shouldn’t normally be there?
I did a fresh install last night if that changes anything?
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Ylliww
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Re: Access Violation
Post
by Ylliww » Tue Aug 17, 2021 6:08 pm
Update, only the: «cheatengine-x86_64.exe» version gets access violation; «cheatengine-i386.exe» does not.
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Ylliww
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Re: Access Violation
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by Ylliww » Tue Aug 17, 2021 8:38 pm
LeFiXER wrote: ↑
Tue Aug 17, 2021 6:27 pm
What OS/CPU architecture are you using?
Windows 10 Pro
I7-8700k
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LeFiXER
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Re: Access Violation
Post
by LeFiXER » Tue Aug 17, 2021 9:09 pm
Is the game you’re trying to hack 64-bit? If I may ask, what game is it?
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Ylliww
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Re: Access Violation
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by Ylliww » Wed Aug 18, 2021 10:09 pm
LeFiXER wrote: ↑
Tue Aug 17, 2021 9:09 pm
Is the game you’re trying to hack 64-bit? If I may ask, what game is it?
Game was Valheim, the 64bit version does it before during or after I’ve played the game so don’t think its related to that.
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LeFiXER
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Re: Access Violation
Post
by LeFiXER » Fri Aug 20, 2021 1:31 pm
Make sure you have all up to date .NET frameworks if you haven’t already. What do you think it’s related to? It’s possible that your memory is faulty also. I would run memory diagnostics to rule that out; a few passes should suffice.
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Ylliww
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Re: Access Violation
Post
by Ylliww » Sun Aug 22, 2021 7:54 pm
LeFiXER wrote: ↑
Fri Aug 20, 2021 1:31 pm
Make sure you have all up to date .NET frameworks if you haven’t already. What do you think it’s related to? It’s possible that your memory is faulty also. I would run memory diagnostics to rule that out; a few passes should suffice.
Ran a memory diagnostic, nothing there.
I think something is not allowing it to be run, or something is incompatible?
I do have an error file being generated now, says I should send it to Darkbyte.
Is it ok to post it here?
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LeFiXER
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Re: Access Violation
Post
by LeFiXER » Sun Aug 22, 2021 11:47 pm
Windows Defender, Reputation Based Protection and Badlion are the main contenders for not allowing Cheat Engine to run. Send the log via PM I will see if I can help
Okay, I overwrote my current build with that one. Good to know with the other access violations. I’ll be using CE quite a bit over the weekend, so I’ll update this issue with any logs I’m able to generate.
As for the vmovss, could that be due to the fact that I was playing a Java-based game?
Where that’s concerned, I have noted especially with Mono-based games that, if I JIT a method, so long as I don’t scroll up in the disassembler, the instructions are fine; however, if I scroll up just a tiny bit from the prologue, the disassembler starts interpreting bytes from above, and it throws that JIT-ed routine in permanent disarray, no matter how far up or back down I scroll.
The «fix» for me has always been to just close the disassembler and re-JIT the method, thus re-opening the disassembler with that method’s prologue at the very top.
I’m not sure if that’s «fixable,» or just a bi-product of landing into a JIT-ed method like that, amid whatever other bytes are surrounding it.
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Error: Access Violation in Open Process. Any fix for this?





